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VR did not take off, but for wildly different reasons than what you state.
A steam deck or a games console also need expensive special equipment (in form of the console) that has no other use. Still they are thriving.
They also need expensive powerful graphics hardware for good quality. (Also, standalone VR totally exists and is pretty good nowadays, to the point where I don’t see much of a reason to pair my headset to my PC, and I am still rocking a Quest 2. Considering you are quoting “a headset at the Microsoft store”, I venture to guess that you haven’t tried VR in over half a decade.)
You don’t need special equipment if you wear glasses for most headsets, you just wear your glasses inside the VR headset. Source: I have been doing that for years. Glasses compatible VR headsets are a thing and quite common.
VR doesn’t cause migraines, migraines are something different. They mainly cause tension headaches and motion sickness. Headsets with better balance (e.g. ones that move the battery to the back of the head or ones that are lighter) reduce tension headaches a lot, and motion sickness differs between people and with practice.
The wide open space is the only actual problem you identified, but also there, VR also works in sitting or stationary standing positions. Full roomscale VR is only required by rather few VR games or apps.
The real issues are:
Clearly my user story about my experience is completely invalid as a factor. Good to know.
What user story?