• isyasad@lemmy.world
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    1 day ago

    I’ve been playing Disgaea which is really solid.

    Golden Sun is my favorite turn-based system of all time. It gets really deep without being too complex to understand. You can get really creative, I always respecced Mia to be a DPS with volcano attacks instead of a water healer like she’s supposed to be. And once you know what you’re doing, you can change character class in the middle of battle.

    The original Persona 3 combat system was also really good. If you played P3P or P3Re, it’s not the same. P3 and P3FES are the only ones with the original “one more” system. They ruined it in 4, bloated it in 5, and bloated it beyond recognition in P5R.

  • Anas@lemmy.world
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    2 days ago

    Right now, I guess Pokémon counts?

    I used to enjoy an Angry Birds spin-off called “Epic”, that was one of the better ones.

  • amelia@feddit.org
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    2 days ago

    I usually don’t like turn-based combat at all, but I still enjoyed Clair Obscur, simply because it’s an amazing game otherwise. I found the battles to be a bit repetitive after a while, but it was still kinda fun.

  • KnightOfOldEmpire@lemmy.ml
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    2 days ago

    X-COM. CRPGs. Pathfinder, BG. Have Ledgerbound and the new FF on the line.

    Turn based, visual novels or some light hack and slash games are my usual poison.

  • pheonixdown@sh.itjust.works
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    3 days ago

    XCOM (most enjoyed Enemy Within, with Long War, other versions also generally good), just a masterpiece.

    Into the Breach, probably the cleanest, and a great theme.

    Lots of deck-ish based battlers: Slay the Spire (1 and 2), Backpack Hero, Monster Train

    The Last Spell, Battle Brothers

    Lots of D&D or adjacent stuff that board/tabletop-like: Balder’s Gate 3, Gloomhaven/Frosthaven.

    Edit: Wasteland series and Shadowrun series also great.

  • ℕ𝕖𝕞𝕠@midwest.social
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    2 days ago

    Brogue, Hoplite, Stone Soup and other roguelikes

    Final Fantasy Tactics Advance

    Battle for Wesnoth

    Heroes of Might and Magic

    various card games

    basically, any game with significant tactical depth can benefit from well-done turn-based timing

  • communism@lemmy.ml
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    2 days ago

    Divinity: Original Sin 2. Combat system isn’t perfect (my main criticism is that you can unchain your characters to set your party members up in advantageous positions and then trigger combat, which feels cheaty) but it has some cool mechanics. A lot of elemental interactions, interactions with and creation of different surfaces, factoring in high ground for an advantage, etc. I know BG3 is highly acclaimed also by Larian but I haven’t played it so can’t attest to that combat system.