I genuinely think the push for bigger maps has been a significant toxic influence on game design. Just look at Yooka-Laylee or even Banjo Tooie TBH. That’s to say nothing of the modern open-world genre.
I feel the same way about photorealism. I want artistic interpretations much more than I want rote simulations.
Does a map have to be large though? Theres value in a map being exactly as large as it needs to be to fulfill its creative vision.
I genuinely think the push for bigger maps has been a significant toxic influence on game design. Just look at Yooka-Laylee or even Banjo Tooie TBH. That’s to say nothing of the modern open-world genre.
I feel the same way about photorealism. I want artistic interpretations much more than I want rote simulations.