• 56!@lemmy.ml
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        11 months ago

        It’s gradually getting there. The settings redesign was introduced a few versions ago, and the online content menu redesign will hopefully land in the next version (and potentially replace the current content tab after that). I agree that the main menu redesign might be a while away though.

    • Possibly linux@lemmy.zipOP
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      11 months ago

      You might be waiting for a few decades. I don’t think UI design is what foss is known for (outside of gnome)

      What would be cool is of they could make Minetest support third party launchers.

      • Semperverus@lemmy.world
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        11 months ago

        Third party launchers are the LAST thing we need, and would provide no benefit that the game itself doesn’t already provide.

        Minecraft needs launchers because of the lack of built-in mod support and the fact that its closed source. Minetest is the opposite of these things.

        • Possibly linux@lemmy.zipOP
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          11 months ago

          I mean for the UI. I want to be able to make a libadwaita app that works like the current UI. It should create a space the engine can render in.

          • 56!@lemmy.ml
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            11 months ago

            You can use command line arguments for minetest to bypass the built in menu. You could then re-implement all menu features yourself.

          • Semperverus@lemmy.world
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            11 months ago

            Oh. Im on KDE and it runs great there. I think you could probably port the game to use libadwaita as a fork if you wanted

      • AncientMariner@lemm.ee
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        11 months ago

        Not really. A few of their developers have been redeveloping the menus. They redesigned the settings menu and it looks great. They’re redesigning the content db pages and home pages. Some designs have been put out and I wouldn’t be surprised if we saw something in the next few versions.

        Edit: Changes are pretty close now:

        https://github.com/minetest/minetest/pull/14510