• Draconic NEO@lemmy.world
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    8 hours ago

    More density means less longevity, less write cycles before the blocks wear out, also decreases the time before Nand leakage can end up corrupting the data. Doesn’t seem like a good thing to me.

    Oh yeah, also more storage space causes complacency with developers who will terribly optimize their games because they don’t have to worry about games not fitting on people’s disks. Think 100GB games is bad it’ll get much worse when they got more free space at their disposal, and worse, the perception that their customers have tons of free space as well.

    • Flying Squid@lemmy.world
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      2 hours ago

      I don’t disagree with you, but on the other hand, this will be a huge boon for people who do things like sail the high seas and wish to keep what they acquire long term. You’re not constantly rewriting in those cases. You’re just slowly (or perhaps not so slowly) filling up the drive. Eventually, it’s essentially read only.

      Considering how much I spent on 6 TB of regular hard drive storage for this reason a few years ago, I’d be all for affordable 8 TB SSDs.

    • Cethin@lemmy.zip
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      5 hours ago

      For the first part, as long as it isn’t too bad and it gets detected, and has methods for mitigating damage from losses, that’s fine. If you get a lot more capacity but lose some over time, you still have more capacity.

      For the latter, yeah it does but do they even care now? Personally, I don’t play any games that large really anyway, so it doesn’t effect me. Let them lose you as a customer too if that’s an issue and they surpass how much you’ll put up with.