Early reactions to Nvidia’s DLSS 5 were swift and skeptical, with some observers likening the technology to an Instagram-style filter applied over gameplay footage. Nvidia CEO Jensen Huang refuted the allegations, but subsequent clarifications have helped outline how the system actually works – and where it can fall short.

  • phar@lemmy.world
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    4 hours ago

    Demos are very often an example of in progress works or technology. That literally happens all the time.

    • Epzillon@lemmy.world
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      4 hours ago

      Doesnt really matter IMO. If you have known bugs and flaws you dont showcase those, or if they are present in the showcase you atleast adress them and show what is to be expected upon release. NVIDIA just flat out didnt care. As soon as motion increases the artefacting is crazy. How do you even decide that this is remotely good enough for a demo?

      • [deleted]@piefed.world
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        4 hours ago

        Nvidia hears people like motion blur and AI slop so they put some AI slop in their motion blur.

        • Valmond@lemmy.dbzer0.com
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          3 hours ago

          Ugh. “Everyone is doing BLOOM, lets also do BLOOM but at +150% more!”

          I remember that, motion blur came after and now I guess ai 😓

    • Telorand@reddthat.com
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      4 hours ago

      And yet, they chose to demo a broken technology with obvious bugs and flaws. The demos from tech companies are supposed to make people excited, not recoil in disgust.

      This isn’t some tiny company, either. It’s fucking nVidia, who supposedly has the money to create a good demo.