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Joined 2 years ago
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Cake day: March 8th, 2024

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  • That was my experience too. Just a slog. AW wasn’t really designed for PvP imo. Attempts at “balancing” just make it less fun. Days of Ruin really drove that home for me… not surprised the series died out after that. And nothing else has really scratched that itch since. Wargroove came close, but the design leaned towards multiplayer from the start. Balance patches etc. And the dev response towards complaints about poor enemy AI was always “play a human.” Which… turned into a slog.










  • People really really latched onto the key card narrative despite it all being 3rd party publishers making use of it. The lone exception as far as I know is Pokopia, which as a Pokémon title comes with all the usual fucky bullshit that comes along with TPC and GameFreaks… but it was published in the west by Nintendo themselves.

    It may be the only one, but people have convinced themselves that it’s everything and no amount of facts will sway them otherwise.