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Cake day: August 30th, 2025

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  • Correct me if I’m wrong, but isn’t activitypub essentially have this thing that stuff you see in “All” is the stuff that is cached by your server, on the basis “someone from your server subbed to something on their server”? I mean this shouldn’t be a problem for any moderately sized threadiverse server, as you’ll see all the popular servers anyway, but idk if that’s the case for smaller ones.










  • I’ve played Standard and EDH, started circa Khans of Tarkir and had a long break, coming back ~year or two ago.

    Both formats are uncomparably faster.

    The spirit of EDH also shifted from “this is a fun pile of big mana cards I like” to “this is synergetic deck, every card here has a meaning”. Obviously cards “printed for commander” didn’t do it any good, because good commander card in the past was unplayable 6cmc creature, not “can be cast without paying cost if you control your commander”. And also tonns of 4cmc commander powerhouses, now they went with 3cmc (see Nadu, Vivi), at this rate we’ll end up with 0-cost in like 3 years.

    But game speed in commander is still less of an issue, as the format is self-regulated (to a degree). Standard is fucked. I went all the way from “we want to slow down standard” in battle for zendikar, to “you take 18 damage to the face turn2” / “turn 4-5 is ok to combo” standard. And it’s full of IPs I hate/indifferent to. Can I have magic playing magic please? If I wanted another Marvel slop, I’d go to a movie.

    I’m trying to get the pauper going but the scene isn’t big there. If I’ll find the TCG that would have a theme I enjoy, decent mechanics and a scene, I’ll jump the ship.

    Edit1: oh yeah, sorry I forgot the subject behind the rant. I miss Lambhold Pacifist (UG tempo shell). I miss Demonic Pact (yeah can play in gift EDH decks but first 3 lines don’t even feel like much in todays meta).









  • That mostly depends on what other players do to counter you.

    Kardur games go fast and you can expect them to end in ~7-9 turns. You even win some of them. Games where you lose are also speed up by a lot.

    Jirina / Danitha, even if you can kill a single opponent fast you have to deal with 3. Most likely board wipe would happen, so add several turns per wipe for recovery, assuming you haven’t run out of steam. But even with 1 wipe, that could go over 10 turns easy.

    Best thing here is that you can remove the most problematic players first. It’s often not the players with early creatures btw, but those who just silently ramp or set up otherwise.


  • I’m at bracket 2-3, I’d say if you can kill a single player at turn5 with a great starting hand and luck, that’s fast.

    But it all depends on what your deck do, my most aggressive deck is doing damage to everyone (me too) each turn, stacking symmetric burn effects. It doesn’t kill at early turns but it lowers everyone’s HP low enough not to feel safe, denying them setup time and force to act, just to goad their whole board with my Kardur, and when only one opponent remains, do some fast finish, like Mob Rule.

    Again, you might go slower if you have something nice to protect you from the most likely negative scenario. Say, Danitha theoretically could kill t4, but practically that’s gonna happen way slower with an average luck, BUT lifelink vigilance is gonna keep your hitpoints high enough to have time - just get enough protective gear so you don’t lose her too often.

    You can see all the decks mentioned here.


  • Usually people recognize aggro-control-combo triad.

    I don’t have infinite combos, but my Kess can do billions of damage from sorceries basically out of almost empty board. Hence, I’ve named that Uniniteractive. Essentially decks that don’t look like they do much but you are on a clock to kill them before they do that.

    Midrange is generally a space between aggro and control, which I think makes sense in 1v1, but I think is incorrect for EDH.

    Midrange in EDH have to be some absolute value houses so they could survive being interacted by 2-3 players, going exponential on resources.

    Control decks feature increased amount of interaction and enough value engines to be able to cast interaction and not to run out of fuel. But the wincons aren’t as strong as in midrange variants, control relies on breaking opponents value engines first.

    Aggro is what you can expect from the name, put a tight timeclock on their relaxed value piles.

    I need to mention that it’s hardly a 2d space. Jodah, realistically, is in midrange/uninteractive. But the rest fits nicely into categories or into spaces directly between.