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Joined 1 year ago
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Cake day: June 28th, 2023

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  • Playing Unicorn Overlord!

    The addiction is real, can’t stop playing this one.

    Just finished the third continent and now trying to choose the main character’s partner, with the childhood friend priestess and the flirty dark elf as the two main candidates.

    Been crushing the game fairly easily which makes me think I overdid with grinding, but I just can’t avoid it due to the “kingdom building” aspect of the game - I NEED to rebuild every single town before moving forward.

    Hopefully I can finish this one soon because my copy of “Trails Through Daybreak” is arriving next week and it’ll be difficult to resist playing that one.


  • Not sure if this will make sense for people who haven’t played the game, but I when I say “grindy” it’s less “keep repeating the same stages to gain XP/Money” and more in the lines of “there’s a lot of small optional stages that look similar and you’re not required to do… but probably want to because it unlocks extra portions of the map and makes life easier”.

    These shorts stages are somewhat repetitive so it’s annoying if you try to play them at all at once, but they are optional and their compact nature make them a good option as a break between longer stages or when you only have time for a short gaming session.


  • Playing Senren * Banka!

    Slow progress, still going through the second chapter of the “common” route.


    Playing Unicorn Overlord!

    I’ve been bouncing from game to game the past few weeks trying to find something that catches my attention and helps me relax because my usual RPGs and VNs haven’t been working, I’m having a hard time focusing on them due to real life problems.

    I think this one is the best candidate so far. Battles are usually short so it’s good game to play in quick bursts (and you can save mid-battle in case you hit a longer one), there’s plenty of story but it’s fairly standard fantasy stuff so you don’t need to pay too much attention.

    It’s a bit grindy, which could be a problem on other moments but works well right now, just going around doing short missions and unlocking more characters and sections of the map has been really fun so far.

    A couple things to comment: First, as usual for a Vanillaware game it looks beautiful and it’s generally well polished. I think a few menus are a bit clunky, but nothing you can’t get used to after a couple hours playing.

    Second, the game has an absurd amount of customization, so much that it’s almost overwhelming:

    • You can have up to 10 active battle parties
    • Each battle party can have up to 5 characters, so you can have up to 50(!) characters active at once
    • There’s a ridiculous amount of classes (more than 60 IIRC), all with different strenghts and weaknesses
    • Each character has multiple equipment slots, and those not only can provide status boots but also add new skills
    • You can configure the skills and its usage for each character, similar to the Gambit system in Final Fantasy 12

    As you can see above, that’s a LOT of stuff to fiddle with. So far I’ve been only doing basic stuff, balancing the parties and keeping everyone minimally equipped and it’s been working, but I can see myself at some point later in the game just sitting down and spending a whole afternoon tuning everything to the max.




  • Another crazy week, this time both at work and personal life, but at least this time I managed to sneak some gaming progress.


    Playing Senren * Banka!

    Completed the first chapter, but I imagine I’m still quite early in the game since I haven’t even met the last of the main heroines.

    Story continues to be fun slice-of-life mixed with some supernatural elements. Favorite character is definitely Mako, the mischievous ninja bodyguard.


    Playing Sea of Stars!

    I usually avoid playing two longer story-driven games at the same time, but needed something with a bit more gameplay to help me get through this week, so I decided to start this one as well.

    Loving the pixel art and the Mario-RPG style battle system with timed attacks. Too early to comment on the story asides from the fact that the flashback near the beginning dragged at bit too much for my tastes.

    As for characters, the “Warrior Cook” Garl is great but the two main protagonists still feel kinda bland, let’s hope we see more of them as the game progresses.





  • Replaying Super Robot Wars V!

    The original plan for the week was to continue Senren * Banka, but I got this game on the mail during the week, decided to try it for a just a bit… and remembered how I’m hopelessly addicted to this series.

    For those unfamiliar with the series, Super Robot Wars games are turn-based strategy RPGs where units from several mecha anime band together, so you can have the Evangelions teaming with Gundams and Daitarn 3 against common foes, with really cool attack animations and a crazy crossover plot mixing elements of all the series involved.

    It’s a very old series, the first game was released in the 90’s for the original B&W Gameboy, but while there are over 50 games in the series almost none of them were released in the west due to the complex licensing involved. But luckily for the english-speaking audience since the PS4 they started released Asian “multi-language” versions of these games, so we can finally enjoy them properly.

    I had already played this game on the PS4, but could not resist a recent sale and double-dipped so I now have the Switch version as well. Decided to use the female protagonist (Chitose) for this replay since I love her themes, and I’m currently around Stage 20.



  • Finished 1000xRESIST!

    This game was really good and one of my best surprises in recent years.

    As I mentioned last week, this is a “walking simulator” taking place in a world where human race almost went extinct due to a plague and a new society was created from clones of the last survivor, a girl called Iris. The game has you play as “Watcher”, one of the clone sisters who goes through Iris’s memories and learns about the past and the history of this world.

    The writing in this game is excellent, in particular for the main characters. The sci-fi backdrop works well, and I found the connections to the real-world very interesting - the developers describe themselves as a “group of majority Asian-Canadian diaspora creators”, and without going into spoilers it’s very clear they drew from their personal experiences when setting the tone and themes for this game.

    Now, the bad parts: While the visual design is interesting, performance and resolution are underwhelming on the Switch, plus I got a couple crashes during gameplay. Also, navigating the main “hub” is horrible and you will get lost often (developers, please add a map or better waypoint system!), but despite those problems I still highly recommend this one to people who enjoy strong narratives.

    Edit: The newest patch adds a map of the main hub. Definitely a good improvement.


    Playing Senren * Banka!

    First time playing a VN from Yuzusoft, a developer famous for lighthearted games leaning more on the slice-of-life/romance genre.

    Still very early in the game (Chapter 1-3), but so far this has been quite fun. MC goes visit family who lives in a small montain village, and while there decides to try pulling a legendary sword stuck in a boulder.

    Except when he tries it… the sword breaks in half. 😄 But that apparently still counts as becoming the “master” of the legendary blade, so he ends up tangled in a mess involving an arranged married, a priestess cursed with cat ears (?!), the spirit of the sword, ninjas, and even some creepy monsters. Quite curious to see where the story goes from here.

    The production values and polish are great. Great art and voice work, clean interface including an excellent flowchart showing the choices you took and potential branches.



  • It’s getting pretty repetitive though, and I am getting a bit bored of it. Playing a single chapter of each character, and then for all intents and purposes, forgetting that character in any kind of narrative just feels like waste of time. And after going through the map, recruiting 7 characters, my highest level character is level 21. So, even if I hadn’t recruited them, I would’ve to grind a lot to reach chapter 2.

    That’s exactly why I ended up dropping Octopah - the stories being too disconnected didn’t look good to me, and the game felt way too grindy. It’s interesting that I also dropped it on a similar timeframe, I finished all initial chapters but barely started the second batch.


    Finished Phoenix Wright: Ace Attorney - Spirit of Justice, part of the Apollo Justice: Ace Attorney Trilogy!

    Case 5 was interesting but flawed. It’s broken into two halves, starting with a a civil trial where Apollo and Phoenix are defending different sides - a novel idea but the writing of this section was just bad. Feels like everyone except Apollo has an “act stupid” debuff applied (in particular Phoenix) which hurt a lot my enjoyment.

    The second half as much better, and gave us a nice conclusion to the arc in Khura’in. However, while the stakes were supposed to be higher, it didn’t feel as impactful to me as the third case. I think one of the biggest problems is that we didn’t have enough time to get attached to the new characters from this side - Nahyuta is underdeveloped and boring, likely the weakest of the “main” prosecutors in the entire series, Dhurke was awesome but got wayyyy too little screentime, same with Inga and Ga’ran. The only character I got really attached was Rayfa, she had a nice development arc over the game.

    Finally, the special case was a nice throwback for fans of the original trilogy - an old-school case set in Japan America with Phoenix and Maya teaming up against Edgeworth, and even the return of Larry. The dynamic of that trio was as good as I remember, and the case was solid.

    Overall a good game, and I hope we see more of the series. Maybe Capcom will give us a package of the two Investigation games? Maybe we could even hope for a new entry? I’d take either option happily.


    Playing 1000xRESIST!

    A lot of people saying good things about this game combined with my love for sci-fi convinced me to give it a shot.

    It’s an adventure/“walking simulator” game with an interesting setting: Humanity was destroyed by a plague, leaving behind a single survivor. All the main characters are clones of her, and you play as “Watcher”, one of the clone sisters whose role is to relieve and preserve the memories of their “mother”.

    Finished Chapter 1, and it left me with an excellent impression. Let’s how it goes from here.


  • Finished Drainus!

    Early comments on the previous post.

    This is a great shoot’em up and a very good option for people getting started in this genre - it features a (minimal) storyline, saves and checkpoints, and it’s nowhere near as hard as the usual “bullet hell” game. There’s some fun experimentation you can do with the upgrade system, though I felt the game got quite easy once I unlocked a few upgrades and figured out a good loadout.

    There are some small annoyances including a somewhat clunky upgrade menu and one specific boss, but nothing too detrimental to the experience. Definitely recommending this one.

    Minor storyline spoiler

    The game has 6 stages but you’re required to go through them twice to get the real ending, which is a throwback to older games who often featured a harder “second loop”.

    And I loved the way they tied this to the storyline.


    Playing Phoenix Wright: Ace Attorney - Spirit of Justice, part of the Apollo Justice: Ace Attorney Trilogy!

    Well, I was right last week about Maya getting in trouble again. Case 3 was long and intense, stakes felt high, there were some really good twists to the formula and I loved seeing the classic Phoenix+Maya team together again. My favorite case in the game so far.

    Case 4 on the other hand is short and wacky, with Athena trying to solve a murder involving japanese food and Rakugo theather with the help of Simon Blackquill. It’s definitely a filler case, but I think it’s one of the best short cases in the series.

    Next is final case for the main story (there is an additional DLC Case), but I haven’t started it yet.



  • How long did it take you to beat Little Kitty, Big City? It looks really fun.

    Didn’t track it but less than 5h. Really short game.

    How are you liking Drainus compared to Lodoss War and Touhou? I know they are different genres, but still.

    Liking it less than the metroidvanias, but as you said it’s a very different genre so it’s hard to compare. Still a great game, I even recommended it to a Gradius-loving friend of mine.


  • Finished Little Kitty, Big City!

    This was a fun little game. It takes a bit of inspiration of Untitled Goose Game as you play another small animal messing around in a city.

    However, this one has a lot more focus on exploration and less on trolling humans. There’s a lot of places to climb/crawl, plenty of shiny things and hats to collect, plus some animals with funny dialogue to talk around in the city.

    It definitely could use some polish - camera, controls and graphics all feel a bit janky, but it’s not too detrimental to the experience.


    Playing Phoenix Wright: Ace Attorney - Spirit of Justice, part of the Apollo Justice: Ace Attorney Trilogy!

    Slow progress this week, but I did finish the second case which was the good old “someone from the Wright agency gets accused of murder” case we get every game.

    And now it looks like we’re going back to Phoenix’s misadventures in Khura’in. I wonder if Maya will manage to get in trouble again this game?


    Playing Drainus!

    A shoot 'em up from Team Ladybug, the same developer as the the Lodoss War and Touhou metroidvanias I played recently.

    I feel this one is inspired by the Gradius games, with you being able to configure your loadout with different options for attack, options, missiles and shields, and also the ability to choose the order you unlock these.

    However, there’s some interesting twists to that formula. Upgrades are unlocked as you play, and you can adjust your loadout mid-game. When you get hit you lose one upgrade level, and you only die if you get hit while at zero upgrades. There’s a “reflect shield” mechanic that lest you absorb energy attacks and send them back to the enemies.

    There’s also a storyline of sorts, but I can’t comment much on that as I’m still fairly early in the game.