• 9 Posts
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Joined 3 年前
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Cake day: 2023年7月2日

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  • P.s. and to “you can easily download a game digitally” - they can “undownload” it as easily, that’s the problem. They need to ship a minimum viable experience that can’t be taken from the purchasing person post sale. The toaster needs to maintain the basic function of toasting the bread that I supply. You can try to add RGB light shows and subscriptions to custom toast tones, but I hold the right to refuse those and toast my fucking toast in perpetuity.

    Should be an “85% day one, year one” viability rule - meaning in the case of games, you sell a product day one that contains 85% function and features that are available within a year from original general retail on sale date. Incentive to ship finished products. Should that percentage drop within year one window, manufacturer is required to make available a physical expansion disc to those who purchased. And to protect truly small creators, rule is triggered by certain business size or revenue threshold exceeded.


  • To the “obviously a lot cheaper” point. With the economies of scale these orgs operate at, that is a weak argument beyond, yes, technically slightly cheaper. And hospitals would be more profitable if buildings didn’t have to incur the expense to purchase, install and maintain windows. And doctors would technically have more take home pay if they didn’t have to buy shoes and wear them during surgery.

    I know it’s lighter in your message and you’re mostly on the side of good I believe, but stop FUCKING pre-complying. Nobody has any sympathy for these “every year is record profits” fucks. Show me some YoY break even or loss and we can discuss hardship and necessary reduction in service. Until then, have ZERO patience for their boo hoo bullshit. There is a concept called the cost of doing business, table stakes.

    Now internalize that.