I would recommend looking into a USB Ethernet adapter.
I would recommend looking into a USB Ethernet adapter.
I liked to use a three tiered approach…
Back when we could jailbreak our iPhones I’d use this and overwrite the system’s hosts file. I still use it on my Mac, even if I can’t on iOS anymore.
A VPN is an excellent solution, but when selecting one, you have to read the privacy policy and NOT give the policy the benefit of the doubt. I’ve seen a few that give themselves permission to share your info while making it sound reasonable. I use lockdown personally.
For Safari Extensions, 1Blocker is what ai currently use.
Star Fox tends to launch at the end of a console’s life… so there’s that maybe.
Sakurai has been up to something… probably the next Smash, but I can always dream it’s a new or even remade Kid Icarus.
And probably some last minute WiiU ports.
Metroid Prime 4 is probably too high profile to leave to the switch… (and Mario hasn’t had a launch title since the N64, maybe GCN at a stretch) but they could always pull a Twilight Princess I suppose.
This is a large reason why I dreaded Apple making iOS apps a priority for the Mac. Everything wrong about the mobile model becomes a first class citizen.
Yeah… there were a bunch of issues with the Virtual Boy.
A Sudo 3D experience on hardware that couldn’t handle 3D graphics, needed to be setup on a table, and a color palette that made the GameBoy seem high fidelity, never mind the red was horrid to stare at for too long.
It really was ahead of its time… in all the wrong ways.
I suspect, nothing less than Nintendo, Sony, or Microsoft going all in on their next generation console would be enough to bring VR mainstream. As in, the VR being the primary way to play.
Of the three, I can’t see Sony or Microsoft doing it.
Maybe Nintendo, as doing weird stuff is kinda their thing, but even that’s doubtful.
TBH, it’s surprising it took until the Wii for Nintendo to learn this lesson on console.
Heck, the GBA didn’t even have an original Mario Playformer.
This just makes me sad that we’ll probably never see the Rogue Leader games ever again
I remember playing this on the Wii, it felt like, going in, it was a spiritual successor to Banjo-Kazooie with Mario Sunshine mechanics, and a threat to the existence of Kingdom Hearts.
Then I played the game, and my impressions sank.
The morality system was, IMO, poorly balanced. Trying to do good is excessively tedious, and it’s easy to accidentally do evil (Oswald’s kids, anyone?) Then you decide you’re not having fun finding all of Mecha-Goof’s parts, and decide to come back to that collectathon later, only to find that you’re locked out of that and have to pay a ransom instead.
I really hope this version is more than just a new coat of paint.
Normally I’d agree with you, but Another Code: R interprets the Hotel Dusk/Last Window split screen gimmick quite well, and they used it in the Switch game as well.
Hmm… The games are indeed wildly different, and there are some subtle story changes (mostly to fix retcons with R, but D gets a little more to do).
But regardless of if you think playing the same story on both hardware is worth it, the Switch game has ‘Another Code: R’ bundled in, which makes it a MUCH fuller experience than the DS title.
(That said, I do think all of CiNG’s DS games (Hotel Dusk, Last Window, Again: Eye of Providence, and Trace Memory) are all worth playing at least once to experience the unprecedented creativity in puzzle design. Though I will admit that Again took a couple of chapters before it grew on me.)
TBH, I’m surprised they’re remade this game (Games?) for a couple of reasons.
My understanding is that Hotel Dusk is much more popular series, and Lost Window flunked because no one knew it was a Hotel Dusk sequel. Those games need the Recollections treatment.
Another Code: R was supposed to lead to a sequel starring the game’s deuteragonist, Matthew Crusoe. I feel like it would make more sense to make the third game in the saga than to remake the first two.
(But that said, there were significant changes in the first game on Switch—mostly to resolve retcons made in R—so maybe they added more to Matthew’s story in R’s remake? I haven’t gotten that far yet)
My gosh, I’ve loved this series since it was known as Trace Memory on the DS, and I modded my Wii explicitly so I could play the EU exclusive sequel.
So far, I’ve played to the opening bits of R.
Calling this game a remake, honestly, it doesn’t do it any justice.
The first game has been remade from the ground up.
As in, the mansion that is the game’s setting has been entirely redone with a new layout. It feels more like an actual mansion now, as opposed to something akin to an RPG dungeon where you keep exploring deeper and deeper.
The puzzles have also been redone from scratch. Honestly, this was probably very necessary as CiNG liked to incorporate hardware features into their puzzles. In the DS there was one puzzle where you had to look at the reflection on one screen onto the other… obviously that’s impossible on the Switch.
Actually, on that note, I didn’t recognize hardly any puzzles from the original game.
TBH… the Trace Memory bits feel like an entirely different game, that only used the same characters and, broadly, the same plot.
This is not a complaint, (well, aside from not being able to use the DS hardware creatively this time around), It’s very much a more polished experience this time around.
I’ve played the original. Graphics and puzzles were outstanding, especially for so early in the GBA’s life.
But I found the music and story to be underwhelming. (Except for the Venus Lighthouse theme, that was quite the banger)
Is the second game better in those regards?
I hope he’s working on Kid Icarus or even another new project. The man has earned a prolonged vacation from Smash Bros.
Hmm… the issue with a smaller Switch invariably means a smaller battery. Also, the Joycons are quite small as it is.
It’ll probably sell, as Switches are wont to do, but I wouldn’t see myself in the market for one, were I in the market for a new Switch,
I have half memories of patents for Mac Laptops with cellular modems from like… the late PowerPC early Intel era.
I wonder what’s changed to make Apple give the green light? Certainly isn’t cellular prices.
Firefox on iOS uses WebKit.
I think you’ve inadvertently narrowed down that the issue is an extension you have enabled for Safari. Since it’s not the website itself.
Safari is a very thin wrapper around the WebKit rendering engine. Oversimplifying, but it basically only handles bookmarks and tabs. The actual webpage is handled with WebKit and all web browsers on iOS use WebKit.
So if Safari is acting slow, then you can presume that all browsers on iOS would act slow in those same situations.
In practice though, Safari/webkit slowdown tends to be one of two things:
Poorly designed website: Think tons of trackers, ads, and analytics that bog down the website for no benefit to the user.
Browser Extension issues:
Some extensions can speed up websites, mostly in the form of blockers than prevent unnecessary resources from loading in the first place…
On the other end of the spectrum, there are extensions that slow websites down that need to read and inject content into the source. It may be prudent to examine your extensions and see if there are conflicts.
Is that last one granting access to closed APIs?
That’s a double edged sword if I ever heard one.