

Java dev in charge of a $100M product here. Can’t actually compile it with less than 32 GB of RAM.
My old job working with a hydraulic analysis firm, needed 256 GB to run the product it in local development mode; to run customer models in production was a mainframe job - typically multi-terabytes. Computational fluid dynamics eats all your memory and asks for more. My work computer would have been pretty shitty as a gaming desktop, but did have every memory slot maxed out.
Yes, you might be working on something more lightweight, and that is fine. That doesn’t mean that your requirements are the be all and end all.


For me;
the download is absurdly massive. Although it makes sense that you’d need an Android OS image to run Android, it’s bigger than the copy of Arch I used to run it
integration with the host OS is poor - be nice if copy-paste worked, and file transfer was easier
super-sluggish, even on quite powerful computers
never idle, makes my laptop run hot
Okay, it’s emulating ARM64, and emulators need a lot of CPU, but since Android apps are compiled to “Google’s own version of Java” and are JIT compiled to suit the phone CPU, should be possible just to compile them to AMD64 instead and run native.
If there’s an app that only exists on Android and has no desktop / web equivalent, it’s a workable solution, but it does entail compromises.