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@picandocodigo, gameplay-wise seems like inverse Fight’n’Rage. That one was a very fighting/combo-inspired beat’em’up, while this looks more like a beat’em’up-inspired fighting game.
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@picandocodigo, gameplay-wise seems like inverse Fight’n’Rage. That one was a very fighting/combo-inspired beat’em’up, while this looks more like a beat’em’up-inspired fighting game.
@picandocodigo, check out other Zelda videos by TerminalMontage for where it came from.
@Entropy, @MetricIsRight, awesome, thank you both.
I still have a set of spares, but once I’m through those, I’ll get the hall effect ones.
My current gripe is to get the right rail to fit tighter so the right joycon does not lose connection. I’m thinking of adding some teflon. (One of the screws’ heads is too worn out to disassemble fully)
@Entropy, do they also feel good? I heard conflicting reports on that part. @slimerancher
@JonDorfman, right, but Hall effect analogue sticks themselves have existed for a long time, so that technology in general (except any novel addition) is (most likely) not patented anymore.
@JonDorfman, I did a quick online search for Nintendo’s JoyCon patents, and interestingly found a US one from 2023 (2020 in Japan) about what looks Hall effect analogue sticks:
https://patents.google.com/patent/US20230280850A1/
@JonDorfman I wonder how they would do that while also not violating patents on JoyCons that I suppose Nintendo has.
I have not checked, but would be surprised if they do not.
@JonDorfman, what legal challenges?
@QuarterSwede, I hold no nostalgia to any of the (S)NES games, but that one does look intriguing
@picandocodigo