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Joined 1 year ago
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Cake day: June 30th, 2023

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  • Agreed. I don’t have 90s Internet memories like a lot of here, but I do have some early 2000a Internet memories, which I honestly think was better than the 90s Internet cause we’d worked out a lot of the kinks.

    Forums were a great place to chat with people about whatever and in 99% of cases, people were polite enough. People talked about this and that. I and others shared their discoveries in video games on sites like GameFAQs (rest in peace, I put up so many Mario Kart DD tips).

    People treated interactive sites like they were neighborhoods. Sure, a ton of drama would pop up, same as any neighborhood, and sometimes that drama made modernTwitter drama seem tame, but it stayed within the community the majority of the time and it either got resolved or ended up killing the site. Either way people got over it and moved on.

    Nowadays, just keeping up with memes and drama is a full time job. Just 5 years ago I could stay on top of things, now it feels like what’s funny changes the second I see it, and I’m not even old (I was just on the Internet at way too young). Hell, rage comics and impact memes were a think for over a decade.

    Lemmy has so far felt like a nice middle ground between the old days of things lasting more than five minutes and people not just immediately being dicks (as long as you block everything LG and Hexbear) plus modern comforts in technology.







  • Agreed to a point. I think the ideal system would be to locally store voice chats. If you report someone on your team for being toxic, then they’re sent over for review but made anonymous (like “Blue Player 1” and “Red Player 3” instead of “xXxGunKiller69xXx” and “Purple Dream Flute”). If whatever system used to review the chats (preferably humans, but it’ll probably be AI) determines that there was an actionable offense, the match identifier is pulled up and then and only then individual player names get seen so actions can be taken, otherwise it’s fully deleted.

    That’s about the best system I can think of to balance privacy with the banning of toxic players. You could use this same system for text interactions as well. While I would love for 100% of my data in mp games to be private, it isn’t possible to do that and not be surrounded by toxic assholes 24/7 afaik. And I’m personally fine giving up a bit of privacy if it means not being surrounded by assholes every match.

    Now, the big issue is that gaming companies just want to record everything you say to sell it off for data collection, but that’s more to do with the fact that capitalism encourages companies to have 0 ethics