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Personally one of the things I like about MTG is that they primarily ban cards as a solution. Other games change rules, have errata, or simply remove cards from existence. Banning cards maintains the functionality of both the game and card. It enables discussion about banned cards coming back, you can have no ban list tournaments, or even try gauntlets of banned cards to better understand them. Changing the text of the card makes that impossible, digital only card games can just remove the card from your collection, and discussing which years’ ruleset to use as a group is way harder than agreeing on a banlist. Especially for a game like MTG which has new cards coming out almost every other month, I think it’s the best way for designers to push boundaries but still let players dicuss their decisions
Actual arguments aside: capitalism doesn’t magically produce the results that its proponents say that it does and introducing it as a solution almost certainly never produces the intended results. Unless the intendes result is “one asshole figures out how to game the system and make it worse for everyone who isn’t him.” Which unsurprisingly, is not what I want from my card game
I hear what you’re saying but all of this dances around the inherent reality of the game that we all play. There are a lot of people who have full time jobs making sure we enjoy playing this game. Divorcing a TCG/CCG from capitalism is impossible as long as the party that runs the system exists for profit. The One Ring is an incredible card specifically because capitalism pushed it to be one
What I think you’re proposing is an open source card game, developed by a like minded group of individuals who want to make the most fun game possible utilizing behavioral-economic trends as self regulating measures. Which honestly sounds incredible to me, but unfortunately I think that game will only ever exist once we invent Star Trek style replicators and live in a post-scarcity society